The Preparation (BM with creature first)
Previous journals:
pub55.ezboard.com/fdizzsb...=830.topic
pub55.ezboard.com/fdizzsb...=875.topic
This is a journal of a BM who took creature at level 20, rather than item.
Since my last update, Wulger has made a lot of advancement towards getting ready
for new game. Namely Banderlings. All my experience made has been focused on
getting ready for the carnage to come.
We last left off with Wulger killing an Umbris shadow to become level 26. He is
now level 29.
Dungeon of Corpses
After turning level 26, I went back to DoC, to gain some fast experience. During
this time I’ve perfected the art of close quarter drudge fighting. Given that
I do not have item magic, I cannot easily recall out and buff up, so I’ve been
buffing in combat. This was hard at first, since I was using most my mana in
battle. So I had to learn ways to conserve mana.
I found with learning level V bolts, that I could kill a drudge with one drain
health I, one shockwave V, and finished with a whirling blade V. I would also
cast drain stamina II at the beginning of battle, and stamina to mana III after
the battle. This always gave me more mana at the end of a fight than when I
started. The battles also went faster than when I used vuln, because I’d have
to drain stamina and cast stamina to mana twice frequently, or I’d loose mana.
After doing this a while, I was easily able to keep up with the spawn at the
bridge in the back, and in the room with the Virindi with time to loot.
Now that I had time to kill all the drudges, I started to fight the Virindi I
came into contact with. To kill them, I’d yield I from around a corner, then
vuln and blast until dead.

Focusing Stone
After spending level’s 26 and 27 in DoC, my friend and I decided to get her
trade mule and myself a focusing stone. We decided the easiest way to do this
was to have her and my main help lead our lowbies through.
So we set out to do the 3 towers quest. When we got there, the acolyte was not
spawning, so we had to wait another day. The next morning the quest was fixed
and we quickly ran through the quest without much of a sweat, EXCEPT at the end.
At the end, where the high acolyte spawns, I walked half way up to him, and
apparently the floor has a trap that spans a rather large area of the room that
caused me to be chain drained over and over. I quickly ran back and regrouped,
then ran up to him and killed him rather easily. We got a jeweled skull and was
ready to do the focusing quest.
Now we took our mains and ran them to the mines of despair. We turned in the
skull to the man in a hut behind the mine and went in. This tied my main to the
dungeon so I could recall back to Mayoi and summon a portal for Wulger and my
friends trade mule. We then buffed up both our young characters and our mains in
preparation for the quest. That means all protections.
We unlocked the first door and ran in and took a left turn and jumped down into
the mist with our two itemless characters. Those who know the quest will realize
this was big mistake. We were supposed to take a right turn, and found ourselves
trapped. I thought I remembered that there was a portal at the end of this wing,
so we fought our way through and found there wasn’t. At this point, we got her
main on (level 48 swordswoman) and she fought down to us and summoned a portal
to get us back to the beginning. We then proceeded to take our lowbies down the
right passage way and parked them at the closed doors.
Now my friends swordswoman went down the left passage and picked her way through
the locked doors and pushed 2 buttons that opened the doors that our lowbies are
waiting at. I logged on my main that was waiting at the first set of locked
doors and opened them for her and ran through the dungeon to the hallway before
the guy who has the focusing stone, and quickly logged on my Wulger and ran him
to the same location. My friend logged on her main and cleared out the room as I
fired a few shots from range. I looted the stone and stayed to get another for
my friends trade mule.
To do the 2nd half of the quest in 2 stages. First I escorted her trade mule to
just past the unstable magmas, and then her swordswoman escorted Wulger past the
unstable magma. It seems Wulger actually killed most the mobs there, they
didn’t seem to agree with her sword as well as magic. The 2nd stage was much
more challenging. We had to face fleshless warriors which cast war and life
inepts, as well as chain blast level V bolts. I was escorting her first, and I
nearly died, but did happen to prevail. After getting those 2 to the vortex to
finish the stone, we did it once again, with her main and Wulger. Unfortunately,
she couldn’t do much at all to the fleshless warriors, and I was getting
hammered fast. After seeing it wouldn’t work, I just made a beeline past the
warriors to the vortex and finished up the stone without fighting anything.
I was pumped with adrenaline at this moment, and just so ecstatic to have
finished the quest in one piece. We then made the effort to wield them. I was
buffed with VI’s and had her cast the focusing stone spell on me to equip it.
During all the excitement I never got a screenshot. L
The frost stone
The frost stone is a major part of this templates development. The stone allows
me to make GSA unparalleled to cold damage, which in turn lets me tank
banderlings thrashers. To accomplish this quest, I needed to raise my base jump
skill to ~165 at the absolute minimum. So I set out to a new hunting ground,
which was thought of by reading Diz’s diary, outside the accursed halls. This
was a great spot for me, since it was with in running distance of Mayoi. I
lifestoned in Baishi on the way to the drunken man. Out here I fought the same
stuff I found near Teth. Mostly drudges, but golems and some besserker
banderlings as well. Even thou I could fight Umbris shadow, I didn’t feel like
getting life inepts without a way to dispel them. I’ll hold off on hunting
them more until I get my creature buffed to 250 which should be around level 32
or so.
(notice I was casting the wrong spell, don’t mimic)
Tusker.jpg
LesserBandies.jpg
I fought for a level and put all my points into jump and coord and I got to 169
base jump. My friend and I ran over to Serac Vault immediately to get me a
stone. She buffed up my jump, coord and strength by learning the spells. When
learning the spells, you get a little more spell economy than casting a spell
already learned. Had she already known them, she could have deleted them from
her spell book first.
We now buffed up and went in. She and I fought at the entrance then I got on the
rock on the right side of where you zone in. From there I jumped up onto the
candle and over to a bridge.

From there, I just headed right then followed the path around and up to a room
with a big pit below. I then jumped over the pit, and pulled the levers to open
a set of double doors. The last time I was here, there was only one dark
revenant, but this time, the room was full of them. Instead of fighting my way
back, I bolted by them, picked of the stone and ran out. With my stone in hand I
double clicked the first portal gem I had and quickly entered it.
With the stone in my GSA
Now that I have the frost stone in hand, I put it in my GSA and headed back to
the accursed hall area to hunt some banderlings.
Thrasher1.jpg
Thrasher2.jpg
ThrasherHands.jpg
As you can see, he’s kicking their butt now. To fight them I lead with a yield
I, then go right for the juggler. Noticed the 3rd picture. As you can see, when
they hit my hands and feet, I take more damage than normal. This is acceptable,
since they rarely hit those parts of the body, but they will on occasion.
I plan to fight the dires for the next 10 levels or so, and I now can fight it
ALL, except for those Harrowers.

Until next time….
Wulger
Question and Answer :
-Jelik- the graduated battlemage of the auberean guard
About yield,
Most mobs don't raise their magic d as fast as some. Getting a magic yield on, even if a little difficult, will make the rest of the fight go easier.New info. Since I wrote this I started hunting Thrashers a lot more aggressively and have found it's best to get a yield IV on. With just the level one yield, resists are a little uncomfortable. I'll usually start step the yields with a yield I, which is my tag spell, followed by a yield IV
Tehanu of HG (lvl 41 BM)
Isidri of HG (lvl 38 Archmage)
Kunan'n of HG (Gimp)
Thanks for the kind words
I've been though all of DoC and there is only one exit, but there is a way back
to it from all parts of the dungeon. If you are coming directly from the big pit
you see when you first zone in, you can enter the only hallways in the room, and
follow it to a fork in the road and take a right. Follow that to another fork
and take a right once again, and take the next left you see. Follow that up
until you come to a dead end and a jump down. From the jump, turn left, and
follow it up, and take the first right, and you'll be right at the beginning of
the dungeon.
There are other areas where you must navegate and jump down to get back out of
as well. It's a great design, if it wasn't for all the drainers (which seemed to
have been lowered a great deal since my first mage there).
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On the creature magic effectiveness...I didn't use yield much up until I started
fighting Thrashers and Shadow. I used it occationally in DoC to take out a
Virindi as well. For the most part, I don't use yield. However, I've recently
started hunting a lot of Thrashers, and I'll continue to yield them for a few
more levels, and I'll do the same with Shadow. The battles last long enough,
that the lowered resists make a large impact on those fights.
As far as using rank wands and jewelery vs. creature...I'm sure it helps a lot,
but even with those items, you'll have about 10-15 less skill than someone with
a focusing stone (thou war would be closer with Exarch, something I won't use
until I get item magic, except for buffing). You will also have to switch from
wand to wand to handle some of the tougher mobs you face.
I couldn't imagine draining down a thrasher and having to switch to a war wand
to finish. That time could get me killed. Thou it could be easier than I imgine
it to be.
Hope my ramblins made sense.
I don't remember exactly what vulns/imperils
the outdoor banderlings cast, but are those pics with them on?
Obviously staying away from Niffi to avoid Feeblemind won't impact your xp at
all, so that probably isn't a factor, but do you deal with Virindi and their
bludgeon vulns?
How much exp per hour do you think you're getting, considering it's probably
close to capping?
Thanks.
The enforcers cast imperil VI and vuln V if I recall. They
chain blast it whenever you hit any of their friends, so it's pretty much
impossible to avoid. Those picture are taken after the imperil/vuln's.
Currently at level 30. I'm making about 400-500k per hour. That should continue
to climb all the way to 50. By 35, from my last mages average, I should be doing
600-800k per hour, and over a million by 40. I won't be capping out, because
there continues to be more challenging ways to make more exp as I go up and
right now, I'm pretty slow killing thrashers.