From:  Zarya bint Tala'an 
ID:  eJ8y9Xhrr96
Date:  1/12/01 at 7:07 am
Subject:  Zarya's Journal - 01.12.01 - Get it while its hot! =P
 

Expeditionary Journal of Zarya bint Tala'an, Aspiring Battlemage

01.12.01

First Hunting Excursion - Accursed Halls to Chalcimere Fortress and surrounding area

Accursed Halls staging point was camped by archers as usual, taking potshots at Druges and Grievvers. Also of note is that there was an Umbris spawn closeby, close enough to attract with missile fire. Early portions of the trip presented poor hunting opportunities, most of the area around Accursed Halls occupied by Banderling Berzerker/Strikers, Grievvers and Virindi/Tusker Scouting Pods. Traveling northwards towards the fortress, I noticed some groups of umbris, more frequent than yesterday. Took down groups of Druges and Golems as opportunities presented themselves, and as spawns became more frequent.

Oh, and I've added Gold Wasps to my quarry list...reasons? One vuln plus one or two Shockwaves will give you an easy 3k xp...good for vitae and those dry periods when you can't find anything else.

Approching Chalcimere Fortress, I noticed many agitated groups of creatures, most likey stirred up by passing characters making their Island trips...*dreams about corals*...someday. Comparing the spawns before and after patch, I also noticed that no more Fragments spawn in the Mid-Dires area...pre-patch, they spawned rather frequently, even an occasional Dual. Killed more Druges and Golems, without a single mote/key/gut.

For those who don't know, Chalcimere Fortress is situated north of the Accursed Halls Staging point, and is the Home of Falahda the Emmissary, who will open a portal to Aerlinthe for a paltry C note...everyone has heard of Aerlinthe...I hope. Castle contains A few Obsidian Golems, a few Diamond Golems, some random high Undead (Horrible Mu-Miyahs, Revenants and Dark Revenants). It is at the mouth of an ancient floodplain, which is now a really flat expanse of desert and a haven for archers and mages.

Observations about spawns in this area:

Principle Spawns:

Mid Druges - Packs of 3 Lurkers or a pack of 2 Raveners and 1 Stalker...single druge *latecomer* spawns quickly after the first druge in a pack is killed.
(2/3.2/4.2k xp for lurks/stalks/ravs respectively) (Frequency - High)

Golems - Granite/Copper/Iron Golems in pairs or sometimes alone. First pair of golems is usually quickly replaced by another pair, so stick around and wait for the second spawn spawn, it usually only takes a few seconds for another pair to appear, but don't wait for a third ;p
(2.9/3.2/4.5k xp for copper/granite/irons respectively) (Frequency - High)

Obsidian Golems - New arrival to this area, don't expect to be effective against these until you surpass 250 magic skill. Be careful not to rouse them, or they follow around you for 5 miles...those familiar with the Obsidian plains should sympathize with this...Imagine one of those golems harrying a low level mage for 5 minutes, ugh.
(6k xp) (Frequency - Medium/Low)

Gold Wasps - Come individually or in trios, just like all other wasps. Easy kills, easy xp.
(3k xp) (Frequency - Medium)

Malus Shreth - They are now pretty rare, I only spotted one or two, I suppose their buddies told them about that cool vacation spot off the northeast coast. They're out of the ordinary for shreth...I expected to kill them easily, but they seem to have rather decent magic resistance...got resisted about 40% of the time with 215 skill. They spawn one at a time.
(5.5k xp) (Frequency - Rare)

Banderling Berzerker/Strikers - Annoying as hell for anyone, and spawn in two ways: A lone Berzerker, or a pack of 3 strikers and 3 berzerkers. Lone Berzerkers are hard to kill for low-level mages, due to high resistance and high attack rate, groups are deadly to low-level mages...Strikers cast Imperil/Bludgeon
Vuln/Weakness/Clumsiness/Slowness IV on you while Berzerkers chase you down and beat you silly.
(7k? each...haven't killed many) (Frequency - Mid/High)

Virindi/Tusker Scouting Pods - Another new arrival - I've observed 2 spawn types: A single Servant, and a Servant, Puppet and Tusker Slave. Don't get too close, or you might catch a level 5 war spell in the face...or worse, Bludgeon Vuln 4. Tuskers are well...Tuskers. Slaves are tankable with moderate difficulty at medium levels, though not really worth the effort, since they chase you forever if you actually try to land something on them and have to run.
(3k/4k for Virindi Puppet/Servant, 10k for Tusker Slave) (Frequency - Medium/High)

Shadows - Another creature type that has stuck around after the patch, however it seems that the spawns with twin Panumbris are now gone. These things are pretty much impossible for a low/mid level mage to handle due to their magic resistance. I avoid 'em like the plague.
(3k/6k/12k/24k Shadow/Shadow Lt/Panumbris Shadow/Umbris Shadow) (Frequency - Low/Medium)

Scrawed/Virulent Greivvers - Not new, however the spawn frequency has been drastically increased. Super-high resistance and super-high hits, for a low/mid-level anyways. Fortunatley, they have some sort of wierd AI that gives them a 3 second attention span...I think they should give greivver AI to Olthoi *evil laughter*. All greivvers cast magic, though the ones you'll find out here only cast level 2/3.
(Frequency - High/Medium)

Silver Rats - Annoying squeaky things that make your war magic fly backwards. They don't hit hard as long as you're buffed...if not, expect to die in 2 seconds or less if in a robe. I usually avoid them, they're not worth the xp and they stopped dropping SIKs a few patches ago.
(2k per vermin) (Frequency - Medium/Low)

Tumeroks & Druge Slaves - Most of these are gone now, I saw maybe 1 or two groups out there. Not even worth your time.
(Frequency - Rare)

People (High Levels/Medium Levels/Lost n00bs) - You'll find one or two mid-high levels sitting on top of the tent south of Chalcimere Fortress, preparing to head out, BMW'ing (!@#$%^&*ing, Moaning, Whining) about the vitae they have from that Stupid that got a lucky shot in and killed them else they would have owned it, or just standing around for no apparent reason at all and picking their noses. Mid Levels are hard to come by, I saw evidence of one or two other hunters in the area, and only actually saw one. Low levels...I saw one asking for a ride out of there, and a whole bunch camping on the walls of the Accursed Halls Staging Point, there was also some level 67 mage named 'Sarec' standing around outside the walls killing things as well...hmm...
(XP varies on level) (Frequency - High/Low depending on where you are)

I spent about an hour out here, then decided to head back to Accursed Halls...on they way back, something interesting happened when I was taking down a Granite Golem:

You cast Bludgeoning Vulnerability Other IV on Granite Golem
You smash Granite Golem for 121 points with Shock Wave V
You smash Granite Golem for 113 points with Shock Wave V
Diamond Golem casts Imperil Other VI on you
Granite Golem crushes you for 97 points of bludgeoning damage!
You flatten Granite Golem's body with the force of your assault!

Note to self: Don't agitate Golems too close to Chalcimere, their Diamond buddies might decide to come have some fun! Deciding it was rather futile to stay any longer with Imperil VI on me, and not really wanting to try to tank that angry Diamond Golem rushing towards me, I recalled back to Mayoi to sell and restock on components.



Second Hunting Excursion - Accursed Halls to Ayan Baqur

Feeling confident with my ability to survive out in the new Direlands, I decided to make the run to Ayan Baqur from the Accursed Halls Staging Point. As always, I used full life protections in order to be prepared for whatever I ran into. First portion of the run of the run was uneventful, with the exact same spawns described in the First Excursion. Killed some stuff, kept going southwest. Ayan Baqur or bust!

As I neared the field of giant flowers, which is a large field of big flowers hugging the upper rim of the skull on the in-game map, the spawns started to change. Umbris were more frequent (I also notice that the dual Panumbris groups are gone this patch as well), perhaps more frequent than they had been before patch. Copper/Granite/Iron spawns stayed the same as the Mid-Dires area, and Obsidian Golems became far more frequent, even appearing in pairs. Scrawed Grievvers were replaced by Harrower Grivvers, Malus Shreth were more frequently encountered, and Virindi as well.

Two new types of monsters were encountered in the flower area:

Dire Ursins - Big Saber-Tooth Tiger Bear Hamster things. About the same resistance as a Malus Shreth, and they hit harder. They have a chance to drop Scalps as well, which produce Ursin Helms. A good source of spell component funds if you can get one. They spawn individually, so no need to worry about reinforcements unless another spawns beside it.
(5k xp each) (Frequency - Medium/Low)

Lugians - That's right, our favorite rock-tossing giant smurfs have come to the direlands in force! They spawn all over the place now, in one of three formations: A group of 4 gigas and 1 Lithos, a solitary Extas, or a pair of Extas. Lithos are melee creatures, so they come right at you, but Gigas and Extas toss boulders that have a 220 yard range (based on strength 100). Gigas and Lithos are easy to kill, though I suspect Extas have the same resistance as an Obsidian Golem. Gigas drop keys, though rarely, and Extas have a fairly high drop rate.
(2.8k/3.2k/8k Lithos/Gigas/Extas Respectively) (Frequency - High)

My first encounter with the Lugians in the dires was pretty funny actually. I spotted a Gigas Lugian on the edge of my radar and vulned it. I dodged the rock it threw, then turned my attention an a Lithos that was charging my position...and nearly spit out the orange juice I was drinking as 11 boulders flew in from the wild blue yonder and beat me to an inch of my life. Good thing that Lithos was there to drain... After I got my health back, I found out that it was actually 3 groups of 5 lugians clumped together...killed those, got some nice xp...no keys...darn. After some wandering in the general direction of AB and killing more Lugians/Druges/Golems/Wasps, I enountered a lone Extas standing beside a giant flower, probably trying to pick it for his girlfriend...assuming of course that it was a "He." Feeling lucky, I decided to try and kill it...

You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Cruath Quafeth"
Extas Lugian resists your spell
You say, "Zojak Quasith"
Extas Lugian resists your spell
You say, "Zojak Quasith"
Extas Lugian resists your spell

Hmm...just lucky, I bet.

You say, "Zojak Quasith"
Extas Lugian resists your spell

Nope, guess not. Put that on my avoid/ignore list.

Slowly continuing on my way, I killed lots and lots of Lugians/Druges/Golems/Wasps, then I got hit by a lag spike and died(I need a war spell like that). Recall. Remove Vitae. Retrieve body. Now where was I...

Eventually, I came to the end of the flower field and came upon a moderately forested area. Grievvers and Virindi became even more frequent, as did Obsidian Golems and Shreth. My regular quarry lowered in frequency and became hard to get at. Most of the time in this area, I had some sort of stupid debuff, such as Bludgeoning Vulnerability Other IV or Life Magic Ineptitude Other V. Places to buff are few and far inbetween, though its easy to travel though as long as you keep running and strafing to avoid nasty monsters and their nastier war magic.

New Creature encountered in this area:

Tusker Gaurd - A slightly more powerful version of the Tusker Slave, sometimes seen in this area replacing the Slave in a Virindi Scouting Pod. I wouldn't suggest trying to kill one at mid/low levels, though it is possible, I suppose.
(13k xp a pop) (Frequency - Low)

A few minutes of running and the landscape changed to a swampy area. Recalling that Undead were supposedly now gathering in swamps, I stuck to the high ground. Even so, I was tagged with Imperil V and Weakness V by a Skeleton Bone Lord. Luckily, there was no pusuit, and I passed though the region and onto the beach quickly.

New Creatures encountered in this area:

High Skeletons - Like all undead, they make your life miserable by debuffing the snot out of you. Mainland varieties of High Skeletons include Skeleton Bone Knights, Skeleton Bone Lords and Great Skeletons. They are characterized by their tale-tell acid weapons, a 10-30 sword, or some sort of +21234123122% mod Yumi. More often than not, they also come equipped with al 200 shields when in melee mode, which make them tedious to kill for melees...however, armor doesn't affect magical damage, so who cares, right? Unfortunately, Skeleton Bone Knights/Lords cast War/Life Inepts, Weakness/Slowness/Clumsiness, Acid Bolt, and Imperil/Acid Vuln. Great Skeletons only cast level 6 attribute debuffs. Hunting of these is not suggested.
(8k/10k/12k for Knights/Lords/Greats Respectively) (Frequency - Unknown at this time, assumed High/Medium like before patch)

Finally, the home stretch on the Jouney to Ayan Baqur, the relatively safe beach. Some changes include: no more low level Skeletons, Sandy Armoredillos, Sandstone Golems and Red Wasps ;p. Those irritating underwater Bone Knight/Lords seem to be gone as well. Jade Gromnies have been replaced by Ash Gromnies, and Gold wasps are more frequent. The beach area is bordered by a forest area, so expect the forest spawns discussed previously mixed in with the beach spawn.

New Creature encountered in this area:

Ash Gromnie - A level 30 Gromnie with lightning breath...bane to low-mid level hunters in the Linvak range, and minor niusanse out here...don't lose your buffs though, they can hit an unarmored individual for over 70 points with their lightning breath.
(1.8k per unit) (Frequency - High)

Running along the beach presented no problems. I stopped by at the local metos just in case I died and had to recall to last portal, then ran the rest of the way to Ayan Baqur, home of beggars, thieves, merchant campers, good sell prices, and everybody's best friend, lag.

Thus ends my journal for today. Hope you enjoyed reading it, if you think its good, make noise by posting comments/sugestions/questions here :)

 

Q&A / Discussion of Journal 2:

Question:
Why did you start with 100 Str?

Answer:
There are two lines of reasoning that lead to this decision:

1. Process of elimination:
a) Health/Stamina may be raised in 2 ways same reasoning which produces 10 endurance melees
b) Run may be raised in two ways, and I'm never going to be using any combative skills that require quickness.
c)Coordination...I'm not going to be taking a missile attack ever, and that would be the only reason for a mage to have more than 10 Coord.

2. Str = Longer hunting periods for a mage:
a) Mages in general suffer from overburden, most mages pull off about 120 burden in GSA and a full comp load and will do fairly well with that. However comps will run out fairly quickly, and a mage will spend maybe 2 hours on the field at the most...unless he/she is rich and can afford buckets of peas.
b) Peas...to be able to afford peas, you will have to be able to stay on the field longer, carry more/higher quality loot than you can find on a shorter trip.
c) Platinum scarabs...I figured some sort of obscenely expensive spell components would be required for level 7 spells, so I optimized myself to make the most money in order to sustain the burn rate of the constant practice of level 7 spells.
d) I believe efficiency is the name of the game with the Battle Mage: Get the most bang for your component and mana buck. I just extend the idea of efficiency to the ability to stay out on the field longer, thus decreasing wasted time travelling, selling buying comps once or twice per time a mage with higher strength would.

I hope that made some sort of sense, I'm really tired, lol.

Orginal Thread