| Latest
Additions
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| 00.00.2002 -- Added link to fmod 05.08.2002 04.02.2002 12.21.2001
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| About |
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My real life job is as a programmer, and programming is my passion. At work I mainly do database, web, and application development which can be interesting at times and definitely pays the bills. But when I'm not doing that or playing games then I'm programming in the really fun stuff like graphics and games. This section of dizzarian.com will contain everything I do in my spare time programming. I have many old projects that I could put up on this page but I'll just start with only my latest stuff. A lot of this will be of little interest to most, and will be here merely as place holders for myself. In most cases I will be uploading the source along with the executable.
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| Project |
| Graphics |
Galaxy
Generator (opengl)-
This is not a finished Projects as I
haven't got the arms of the Galaxy done yet. But for
now I'm putting project aside to work on other things and
will return to it another day. The idea is create a
program that will generate random galaxy that look
somewhat realistic and then be able to export the data out
to be used another time or by another program.
There's a lot of interesting things going on in this
prgram, like generating random points with in a circle and
with in a specified shape. Also this uses
images that always face you no mater where you tilt the
camarea. Oh and be careful with the values, there are no limits and you can lock your computer up if you raise some of them too high. Source and Window's Executable (516k) updated 05.08.2002 |
Bouncing
Box
(SDL Version) - My goal here
with this project is to make a simple bouncing box and although
I've somewhat simulated the effect I'm really not happy with how I did it.- Tools : Opengl, sdl, Delphi Source and window's executable (308k) updated : 12.21.2001
Bouncing
Box (OpenGL/DevIl version) - This is the same
project as above except that it uses straight OpenGl and it's
the first time I've used DevIL (openIL) for texture
loading.
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Bouncing
Box 2 (Opengl Ortho Projection/vertex array/Transparent
TGA version) -
Ok
this project has become my place to test new
things. This version I really like, It uses
Jan Horn's Texture library for loading the image.
The great thing about this library is it's simple and
powerful, plus the latest version allows transparent tga
textures which produces an effect simple objects that look
complicated. Check out the program to see what I
mean. This version also experiments with vertex
arrays which shows how easy they are. Although the
textures don't currently "lay right" when in
this mode. Also I changed the projection to glOrtho
instead of prospective which makes this look much better
imo.Source and Windows executable (287) updated : 05.06.2002 |
Other
Applications
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| Links |
| Delphi/Opengl http://www.delphi3d.net/ - A site that has been around for many years and has always been my source for opengl information. His OpenGl utilities are top notch. http://www.sulaco.co.za/ - Jan Horn's excellent Delphi/opengl site. This guys is top of the pile when it comes to this kind of stuff. Delphi SDL
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| Tools Used |
| I'm not anti-Microsoft but at the same time I'm not a big
supporter of them either So I generally do not use tools by Microsoft.
That means no directx and absolutely no visual studio tools.
Opengl
- This is the grand-daddy of graphics api. It's
fairly easy and straightforward and also cross-platform. DevIL (OpenIL) - http://openil.sourceforge.net This is the location of the excellent image loading library DevIL (formally known as OpenIL). The great thing about this api is that he has delphi header right out of the box. FMod - http://www.fmod.org Fast, free, easy, and delphi support what more could you want in a sound api SDL - Simple Directmedia Layer
- A beautiful API that allows cross-platform game
development. In order to run these programs you will need to download the latest runtime libraries from http://www.libsdl.org
Delphi - By far Delphi is my favorite programming language. It's as powerful as C++ and as easy to use. If the world wasn't overrun with C++ users I would use the exclusively. Dev-C++ - When I do get in the mood to program in C++ this is the tool I like to use (unless I'm creating a windows app). Ironically enough it was written with Delphi.
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